#ifndef _CCROSSBOWBOLT_
#define _CCROSSBOWBOLT_

#include "CBase.h"
#include "SGD Wrappers/CSGD_TextureManager.h"

class CCrossBowBolt : public CBase
{

public :
	CCrossBowBolt()
	{
		m_nType = OBJ_BOLT;
		SetImageID(CSGD_TextureManager::GetInstance()->LoadTexture("resources/graphics/crossbowbolt.png", D3DCOLOR_ARGB(255,255,255,255)));
	}
	~CCrossBowBolt(){}

	void Update(float fElapsedTime);
	bool CheckCollision(CBase* pBase);
};

#endif